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Machinas two hour wargames
Machinas two hour wargames











  1. #MACHINAS TWO HOUR WARGAMES PORTABLE#
  2. #MACHINAS TWO HOUR WARGAMES SERIES#

I also have a special interest in wargames that use square or hex grids for movement and weapon ranges. My main interests are wargaming any wars from 1850 onwards, although I have a special interest in Colonial, the Spanish Civil War, and World War II wargaming. I have also organised – along with Tim Gow - the annual conference (COW – Conference of Wargamers) for the past ten years. I was a founder member of WARGAME DEVELOPMENTS and have been the treasurer and membership secretary ever since. My first 20mm figures were the good old Airfix Guards Infantry and Band (in shocking pink!), soon followed by others as they were released, and by 1968, when I bought my first metal Hinton Hunt 20mm figures, I had a large collection of World War II figures, tanks, guns, and aircraft. .and after my previous comment I played a solo game of my modified version of Machinas (Two Hour Wargames post-apocalyptic car racing) and followed that with a game of x-wing with my 12yo son (both never played (well, I played it once in 2013), I have had it since 2014, I mentioned it as we had watched The Empire Strikes Back that day and he. The first wargames book I bought was CHARGE! (although I had taken out Donald Featherstone's WAR GAMES book beforehand ). One of the first toys that I was bought was a wooden fort that was garrisoned by assorted lead soldiers. I have been wargaming for as long as I can remember.

  • I am going to … the Prince Philip Maritime Collect.
  • Overegging the pudding? Some further thoughts abou.
  • On the eleventh hour of the eleventh day of the el.
  • Reinforcements for Army Kepi Rouge: 1st Line Reser.
  • machinas two hour wargames

    More reinforcements for Army Kepi Rouge: 2nd Line.Even more reinforcements for Army Kepi Rouge.Funny Little Wars/Portable Wargame Navies,.

    machinas two hour wargames

  • I have been to … Portugal and Spain aboard MV Ventura.
  • #MACHINAS TWO HOUR WARGAMES PORTABLE#

  • Other people's Portable Wargame battle reports: A.
  • I hope to have a test game played next week and you can look for the AAR then. I’ve added a link to Two Hour Wargames to the Link list. After several hours of desultory firing, the Mexican soldiers withdrew. Mexican soldiers opened fire as Texians approached their camp in the early hours of October 2. On October 1, settlers voted to initiate a fight. Just letting you know what I’m trying and I’ll post on how the rules are working probably not separately, but as a part of the AAR on the first couple of battles. Within two days, up to 140 Texians gathered in Gonzales, all determined not to give up the cannon. But, that’s a ways down the road and I’m not writing a blog of wargames rules reviews. In this case we have two small time Pack Wolves from ATH who have stolen a car, sedan, from a rival gang. He’d probably tell me that one of his other rules sets works better than an add on if he does (and if I like the Long Rifle rules) I’ll probably buy another rules set from him for the 20th Century. This is a play test for After the Horsemen using the upcoming Machinas rules. Or, I could always ask Ed to give me an ‘expansion’ to Long Rifle. I’ll have to see if the system is good enough to want to write ‘add-on’ rules. It would be tremendous if the Long Rifle rules could be adapted to skirmish warfare in the 19th and 20th Centuries as well as the 18th.

    machinas two hour wargames

    After all, I played original D&D and all those other games (yes, including Pratt’s naval rules, which required about a basketball court to play successfully btw), and rolled bunches of ten-sided dice and twenty-sided dice and twelve-sided dice … get the point? Just as with looking up the table results, I’m sure I’ll be patient enough for me to get the hang of how many dice each thing requires and if I am not, then I’ll probably leave myself and go play somewhere else won’t I? I do not forsee any problems with the dice-rolling, except the usual of rolling them on the floor or knocking over trees, figures, horses, etc and to forstall that, I’ll use a small wooden box to throw the dice into.

    machinas two hour wargames

    But, one could roll as many as 7 or 8 six-sided dice at once and read through looking for successes or misses. Long Rifle doesn’t use nearly as many dice as does Fletcher Pratt’s naval rules. How many dice to roll? Yes, the game system uses six-sided dice and sometimes a lot of them. Yes, of course it does, but I’m playing solo and if I get fussy with myself, well, I’ll just have to wait for the other guy to hurry up and read the tables, won’t I? There aren’t a lot of tables, so I expect that once I am familiar with the flow of play and the tables and how many dice to roll, the game will play at a satisfactory pace. Not just who does what, first, but literally who does what.

    #MACHINAS TWO HOUR WARGAMES SERIES#

    Instead of initiative rolls or card draw activation, there are a series of reaction tests that determine who does what. So far I have only read through them, but they look to be a good set for solo play. I’m trying out the Long Rifle 18th Century skirmish rules from Two Hour Wargames.













    Machinas two hour wargames